15 hours ago
IM OVER MY BAND DREAMS DOES ANYONE WANT TO DO MAGIC WITH ME I CAN MAKE CARDS APPEAR AND THATS ABOUT IT
treat me like a college textbook. spend lots of money on me but never touch or look at me
no. treat me like your favorite book. keep me by your side, touch my every page, learn all my twists and turns, remember every word I say, even the ones that make you cry
*4-second-long fart noise*
2 days ago
Pokémon Omega Ruby & Alpha Shappire getting exclusive steelbook edition in Europe
Limited Edition Steelbook Software revealed for Both Pokémon Omega Ruby and Pokémon Alpha Shappire
To celebrate Pokémon Omega Ruby and Pokémon Alpha Sapphire releasing on 28th November on Nintendo 3DS and 2DS systems, Nintendo has today revealed limited edition offerings that coincide with the launch of this new Pokémon adventure through the Hoenn region.
As a special collectible for fans at launch, Nintendo will release Pokémon Omega Ruby Limited Edition SteelBook™and Pokémon Alpha Sapphire Limited Edition SteelBook™ software bundles, where copies of the games are packaged in their standalone casing and presented alongside limited edition metallic cases boldly displaying Primal Groudon on the Pokémon Omega Ruby front cover, and Primal Kyogre on the Pokémon Alpha Sapphire front cover. Meanwhile, these powerful Pokémon meet face to face in an iconic artwork covering the inside of the casing for both games. The Pokémon Omega Ruby Limited Edition SteelBook and Pokémon Alpha Sapphire Limited Edition SteelBook software bundles are ready for pre-order at GAME and the Official Nintendo UK Store now, available while stocks last.
As an extra giveaway to fans who choose to pre-order either Pokémon Omega Ruby and Pokémon Alpha Sapphire before launch, the following items are also on offer:
• Those who pre-order either Pokémon Omega Ruby or Pokémon Alpha Sapphire Limited Edition SteelBook offering via The Official Nintendo UK Store will also receive a Legendary Figurine. Those pre-ordering the Pokémon Alpha Sapphire Limited Edition SteelBook from the Official Nintendo UK Store will receive a miniature representation of Primal Kyogre, whilst those ordering pre-ordering the Pokémon Omega Ruby will receive a miniature representation of Primal Groudon. Both are ideal as collectibles for fans.
• Those who pre-order either Pokémon Omega Ruby or Pokémon Alpha Sapphire as a standalone game from GAME will receive one Legendary Figurine of either Primal Groudon (Pokémon Omega Ruby) or Primal Kyogre (Pokémon Alpha Sapphire).
• Those who pre-order either Pokémon Omega Ruby or Pokémon Alpha Sapphire as a standalone game from ShopTo.net will receive a 2D Keyring of Torchic, one of the three starter Pokémon in Pokémon Omega Ruby and Pokémon Alpha Sapphire.
2 days ago
New Nintendo 3DS and XL ⊟
Just when you thought this week couldn’t get any wilder, Nintendo goes and reveals a new 3DS and XL model for Japan. Europe will also receive the new portables next year, according to CVG. If we get a U.S. release date, I expect it to be for 2015.
The new line also has a new stick-ish button on the right side that replaces the need for a Circle Pad Pro, a more powerful CPU, improved 3D viewing angles, Super Famicom-esque colored ABXY buttons, two additional shoulder buttons, NFC support (for Amiibos!), improved battery life (up to 7 hours) and a replaceable battery, and HTML5 support for the built-in browser. It also now uses Micro SDs instead of SD cards. Check out the removable back!
The standard system features a 3.88-inch top screen (compared to the 3.53-inch top screen in the original 3DS), while the new XL screen is the same as the old one at 4.88 inches. Both release in Japan on October 11, alongside a new set of charging docks. The standard edition 3DS comes in White or Black for ¥16000 ($154), while the XL in White or Blue will go for ¥18800 ($181).BUY Nintendo 2DS & 3DS/XL, upcoming games
2 days ago
The 3DS just got a lot more customizable ⊟
Nintendo really gave the 3DS a facelift! The new standard models (not the XL editions unfortunately) coming to Japan will allow users to swap out its bottom and top covers with various designs, making it so they don’t have to buy limited edition hardware or apply decals just to get a new look for your system. You can see all the designs announced so far here.
Not only that, Nintendo announced new Home menu themes (e.g Animal Crossing, Zelda, Mario) with special backgrounds, icons, folders, music, and sound effects are coming next month with a system update — this will be for all 3DSes and 2DSes, presumably including the new hardware!BUY Nintendo 2DS & 3DS/XL, upcoming games
2 days ago
I COULDNT DECIDE ON A CLASS SO ASREL WENT FROM SWASHBUCKLER TO DRUID TO FINALLY SETTLING ON FORGEPRIEST OF BRIGH WHICH IS PERFECT FOR IRON GODS MY DM SAYS IM WINNING PATHFINDER
3 days ago
Welcome to the Awful Bit conspiracy corner:
This is today’s entry into the Smash Bros pic of the day series. It can’t be a coincidence that the first letter of each option spells out E-Shop, right? It also can’t be a coincidence that there’s a 3DS-centric Nintendo Direct scheduled for tomorrow, right?
Smash Bros 3DS demo coming to E-Shop tomorrow?
One can only hope, wish and dream.
3 days ago
I AM LOSING MY SHIT OVER THIS WHAT THE FUCK ARIN HOLY SHIT I ALMOST DIED LAUGHING I ALMOST FUCKING CHOKED
mmmm never forget this. never let this die. in 80 years when arin is on his death bed, let him remember the d club
I do not care if you arent into game grumps. Please listen to this.
I just love though, dan’s muffled laughter as he leaves the room to ask arin’s wife about him having totally-not-gay gay actions and comes back into the room screaming “oh my god” its beautiful really
3 days ago
The last few weeks in videogame culture have seen a level of combativeness more marked and bitter than any beforehand.
First, a developer—a woman who makes games who has had so much piled on to her that I don’t want to perpetuate things by naming her—was the target of a harassment campaign that attacked her personal life and friendships. Campaigns of personal harassment aimed at game developers are nothing new. They are dismayingly common among those who happen to be women, or not white straight men, and doubly so if they also happen to make the sort of game that in any way challenge the status quo, even if that challenge is only made through their very existence. The viciousness and ferocity with which this campaign occurred, however, was shocking, and certainly out of the ordinary. This was something more than routine misogyny (and in games, it often is routine, shockingly). It was an ugly spectacle that should haunt and shame those involved for the rest of their lives.
It’s important to note that this hate campaign took the guise of a crusade against ‘corruption’ and ‘bias’ in the games industry, with particular emphasis on the relationships between independent game developers and the press.
These fires, already burning hot, were further fuelled yesterday by the release of the latest installment in Anita Sarkeesian’s ‘Tropes vs. Women in Video Games’ video series. In this particular video, Sarkeesian outlines “largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players.” Today, Sarkeesian has been forced to leave her home due to some serious threats made against her and her family in response to the video. It is terrifying stuff.
Taken in their simplest, most basic form, a videogame is a creative application of computer technology. For a while, perhaps, when such technology was found mostly in masculine cultures, videogames accordingly developed a limited, inwards-looking perception of the world that marked them as different from everyone else. This is the gamer, an identity based on difference and separateness. When playing games was an unusual activity, this identity was constructed in order to define and unite the group (and to help demarcate it as a targetable demographic for business). It became deeply bound up in assumptions and performances of gender and sexuality. To be a gamer was to signal a great many things, not all of which are about the actual playing of videogames. Research like this, by Adrienne Shaw, proves this point clearly.
When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteus players, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken.
And lest you think that I’m exaggerating about the irrelevance of the traditionally male dominated gamer identity, recent news confirms this, with adult women outnumbering teenage boys in game-playing demographics in the USA. Similar numbers also often come out of Australian surveys. The predictable ‘what kind of games do they really play, though—are they really gamers?’ response says all you need to know about this ongoing demographic shift. This insinuated criteria for ‘real’ videogames is wholly contingent on identity (i.e. a real gamer shouldn’t play Candy Crush, for instance).
On the evidence of the last few weeks, what we are seeing is the end of gamers, and the viciousness that accompanies the death of an identity. Due to fundamental shifts in the videogame audience, and a move towards progressive attitudes within more traditional areas of videogame culture, the gamer identity has been broken. It has nowhere to call home, and so it reaches out inarticulately at invented problems, such as bias and corruption, which are partly just ways of expressing confusion as to why things the traditional gamer does not understand are successful (that such confusion results in abject heartlessness is an indictment on the character of the male-focussed gamer culture to begin with).
The gamer as an identity feels like it is under assault, and so it should. Though the ‘consumer king’ gamer will continue to be targeted and exploited while their profitability as a demographic outweighs their toxicity, the traditional gamer identity is now culturally irrelevant.
The battles (and I don’t use that word lightly; in some ways perhaps ‘war’ is more appropriate) to make safe spaces for videogame cultures are long and they are resisted tempestuously, but through the pain and suffering of people who have their friendships, their personal lives, and their professions on the line, things continue to improve. The result has been a palpable progressive shift.
This shift is precisely the root of such increasingly violent hostility. The hysterical fits of those inculcated at the heart of gamer culture might on the surface be claimed as crusades for journalistic integrity, or a defense against falsehoods, but—along with a mix of the hatred of women and an expansive bigotry thrown in for good measure—what is actually going on is an attempt to retain hegemony. Make no mistake: this is the exertion of power in the name of (male) gamer orthodoxy—an orthodoxy that has already begun to disappear.
The last few weeks therefore represent the moment that gamers realised their own irrelevance. This is a cold wind that has been a long time coming, and which has framed these increasingly malicious incidents along the way. Videogames have now achieved a purchase on popular culture that is only possible without gamers.
Today, videogames are for everyone. I mean this in an almost destructive way. Videogames, to read the other side of the same statement, are not for you. You do not get to own videogames. No one gets to own videogames when they are for everyone. They add up to more than any one group.
On some level, the grim individuals who are self-centred and myopic enough to be upset at the prospect of having their medium taken away from them are absolutely right. They have astutely, and correctly identified what is going on here. Their toys are being taken away, and their treehouses are being boarded up. Videogames now live in the world and there is no going back.
I am convinced that this marks the end. We are finished here. From now on, there are no more gamers—only players.
3 days ago
Literally all she did was point out misognyistic tropes in a video games, and this is the aftermath. Men continually prove feminism correct and necessary.
5 days ago
Link, Isabelle, and more coming to Mario Kart 8 ⊟
What. Not sure if this reveal was accidental, but Nintendo UK’s official site posted listings for two upcoming downloadable content packs for Mario Kart 8.
The Zelda pack, coming this November, includes:
- 3 Characters: Tanooki Mario, Cat Peach, Link
- 4 Vehicles (is that a Blue Falcon from F-Zero?)
- 8 Courses
The Animal Crossing pack isn’t due until May 2015:
- 3 Characters: Villager, Isabelle, Dry Bowser
- 4 Vehicles
- 8 Courses
Each pack is priced at £7.00 or the UK, or around $11.60. The listings note, “As a bonus for purchasing both packs - as a bundle or separately - you can get eight different-coloured Yoshis and eight different-coloured Shy Guys that can be used right away.”
5 days ago